Spaceship: Gamified Psychological Perception Experiment


Last edited: 2018-03-19

This is my team's result of the 2015/2016's winter semester project seminar "Games Engineering" in cooperation with the department of Psychology at the University of Paderborn.

Our task was to create a game that makes psychological perception experiments less boring. In the original experiments, participants need to decide the temporal order of flashing stimuli in typically 500 to 1000 instances. We turned this into a race in orbit around the earth.

Links: Technologies used:
  • Unreal Engine 4
  • C++ (Not much in this case. We only needed a way to log experiment data to text files.)
  • Blender